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为什么一直WA?#include <stdio.h> #include <math.h> #define zero 1e-6 struct point{ double x; double y; }m1[3],m2[3]; int work1(int a,double b) { double s; struct point *p=(point *)m1; s=sqrt(pow((p+a)->x,2)+pow((p+a)->y,2)); if(s<b) return 1; if(fabs(s-b)<zero) return 1; return 0; } int work2(int a,double b) { double s; struct point *p=(point *)m2; s=sqrt(pow((p+a)->x,2)+pow((p+a)->y,2)); if(s<b) return 1; if(fabs(s-b)<zero) return 1; return 0; } int main() { int a,b,i,j; while(1) { for(i=0;i<3;i++) scanf("%lf%lf",&m1[i].x,&m1[i].y); for(i=0;i<3;i++) scanf("%lf%lf",&m2[i].x,&m2[i].y); if(fabs(m1[0].x+100.0)<zero) break; for(a=0,i=0;i<3;i++){ /* if(m1[i].x>20.0 || m1[i].x<-20.0 || m1[i].y>20.0 || m1[i].y<-20.0) continue;*/ for(j=3;j<21;j+=3) if(work1(i,j*1.0)){ a+=100-(j/3-1)*20; break; } } for(b=0,i=0;i<3;i++){ /* if(m2[i].x>20.0 || m2[i].x<-20.0 || m2[i].y>20.0 || m2[i].y<-20.0) continue;*/ for(j=3;j<21;j+=3) if(work2(i,j*1.0)){ b+=100-(j/3-1)*20; break; } } printf("SCORE: %d to %d, ",a,b); if(a==b) printf("TIE.\n"); else if(a>b) printf("PLAYER 1 WINS.\n"); else if(a<b) printf("PLAYER 2 WINS.\n"); } return 0; } Followed by:
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