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贴一下AC代码由于记录生成树边的pre数组是全局范围内的,每次调用prim就会修改pre数组,导致WA,花了不少时间找出来的,以后还是注意一下。我的才32ms,好多人都是16ms,可能还有优化的地方把。 #include <stdio.h> #include <limits.h> #define MAXN 101 int G[MAXN][MAXN],vexnum; int dis[MAXN],visited[MAXN],pre[MAXN]; void Initial(int N) { int i,j; for(i=1;i<=N;++i) for(j=1;j<=N;++j) G[i][j]=G[j][i]=INT_MAX; vexnum=N; } int FindMin() { int i,k=-1,min=INT_MAX; for(i=1;i<=vexnum;++i) { if(visited[i]==1) continue; if(dis[i]<min) min=dis[i],k=i; } return k; } int Prim(int k) { int i,j,lowcost=0; for(i=1;i<=vexnum;++i) { dis[i]=G[k][i],visited[i]=0; if(dis[i]!=INT_MAX) pre[i]=k; } dis[k]=0,visited[k]=1,pre[k]=k; for(i=1;i<vexnum;++i) { k=FindMin(); if(k==-1) return -1; visited[k]=1; lowcost+=dis[k]; for(j=1;j<=vexnum;++j) { if(visited[j]==1||G[k][j]==INT_MAX) continue; if(dis[j]>G[k][j]) dis[j]=G[k][j],pre[j]=k; } } return lowcost; } bool JudgeUnique(int ans) { int i,k,res; int dispre[MAXN]; if(vexnum==1) return true; for(i=1;i<=vexnum;++i) dispre[i]=pre[i]; for(i=1;i<=vexnum;++i) { if(dispre[i]==i) continue; k=G[i][dispre[i]]; G[i][dispre[i]]=G[dispre[i]][i]=INT_MAX; res=Prim(1); G[i][dispre[i]]=G[dispre[i]][i]=k; if(res==ans) return false; } return true; } int main() { int t,n,m; int x,y,w; int ans; scanf("%d",&t); while(t--) { scanf("%d %d",&n,&m); Initial(n); while(m--) { scanf("%d %d %d",&x,&y,&w); if(G[x][y]>w) G[x][y]=G[y][x]=w; } ans=Prim(1); if(JudgeUnique(ans)==true) printf("%d\n",ans); else puts("Not Unique!"); } return 0; } Followed by:
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