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堆优化Dijkstra#include <iostream> #include <vector> #include <cmath> #include <queue> #include <algorithm> #include <iomanip> using namespace std; const int MAXN=205; const int INF=0x3f3f3f3f; struct Edge{ int to; double w; Edge(){} Edge(int cto,double cw):to(cto),w(cw){} bool operator<(const Edge& e) const { return w > e.w; } }; struct Point{ int y,x; }points[MAXN]; vector<Edge> arc[MAXN]; int n; double dist(int x1,int y1,int x2,int y2) { return sqrt(double((x2-x1)*(x2-x1)+(y2-y1)*(y2-y1))); } double d[MAXN]; int vis[MAXN]; double dijkstra(int s) { for(int i=1;i<=n;i++) { d[i]=INF; vis[i]=0; } priority_queue<Edge> que; que.push(Edge(s,0)); d[s]=0; while(!que.empty()) { Edge now=que.top();que.pop(); int u=now.to; if(vis[u]) continue; vis[u]=1; for(int i=0;i<arc[u].size();i++) { Edge e=arc[u][i]; double mx=max(d[u],e.w); if(d[e.to]>mx) { d[e.to]=mx; que.push(Edge(e.to,mx)); } } } return d[2]; } int main() { int cas=1; while(cin>>n&&n!=0) { for(int i=1;i<=n;i++) arc[i].clear(); for(int i=0;i<n;i++) { cin>>points[i].y>>points[i].x; } for(int i=0;i<n;i++) { for(int j=0;j<i;j++) { double d=dist(points[i].x,points[i].y,points[j].x,points[j].y); arc[i+1].push_back(Edge(j+1,d)); arc[j+1].push_back(Edge(i+1,d)); } } double res=dijkstra(1); cout<<"Scenario #"<<cas++<<endl; cout<<"Frog Distance = "<<showpoint<<setprecision(3)<<fixed<<res<<endl; cout<<endl; } return 0; } Followed by: Post your reply here: |
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