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sorry,帮我看一下In Reply To:Melkman是正确的,不要侮辱伟大的Melkman Algorithm Posted by:Ikki at 2005-08-11 18:46:39 struct Point
{
double x,y;
};
inline double isLeft( Point P0, Point P1, Point P2 )
{
return (P1.x - P0.x)*(P2.y - P0.y) - (P2.x - P0.x)*(P1.y - P0.y);
}
// simpleHull_2D():
// Input: V[] = polyline array of 2D vertex points
// n = the number of points in V[]
// Output: H[] = output convex hull array of vertices (max is n)
// Return: h = the number of points in H[]
int simpleHull_2D( Point* V, int n, Point* H )
{
// initialize a deque D[] from bottom to top so that the
// 1st three vertices of V[] are a counterclockwise triangle
Point* D = new Point[2*n+2];
int bot = n-2, top = bot+3; // initial bottom and top deque indices
D[bot] = D[top] = V[2]; // 3rd vertex is at both bot and top
if (isLeft(V[0], V[1], V[2]) > 0) {
D[bot+1] = V[0];
D[bot+2] = V[1]; // ccw vertices are: 2,0,1,2
}
else {
D[bot+1] = V[1];
D[bot+2] = V[0]; // ccw vertices are: 2,1,0,2
}
// compute the hull on the deque D[]
for (int i=3; i < n; i++) { // process the rest of vertices
// test if next vertex is inside the deque hull
if(i>5)
{
printf(" %.2lf %.2lf : %.2lf %.2lf - %.2lf %.2lf\n",D[bot].x,D[bot].y,D[top].x,D[top].y);
printf(" i = %d, top = %d, bot = %d\n",i,top,bot);
}
if ((isLeft(D[bot], D[bot+1], V[i]) > 0) &&
(isLeft(D[top-1], D[top], V[i]) > 0) )
continue; // skip an interior vertex
// incrementally add an exterior vertex to the deque hull
// get the rightmost tangent at the deque bot
while (isLeft(D[bot], D[bot+1], V[i]) <= 0)
++bot; // remove bot of deque
D[--bot] = V[i]; // insert V[i] at bot of deque
// get the leftmost tangent at the deque top
while (isLeft(D[top-1], D[top], V[i]) <= 0)
--top; // pop top of deque
D[++top] = V[i]; // push V[i] onto top of deque
printf(" i = %d, bot = %d, top = %d, n = %d\n",i,bot,top,n);
for(int j = bot; j<= top; j++)
{
printf(" %.3lf %.3lf\n",D[j].x,D[j].y);
}
}
// transcribe deque D[] to the output hull array H[]
int h; // hull vertex counter
for (h=0; h <= (top-bot); h++)
H[h] = D[bot + h];
delete D;
return h-1;
}
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