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AC,真不容易#include<iostream>
using namespace std;
int move[4][2]={{-1,0},{0,1},{1,0},{0,-1}};
char Maze[100][100];
int mark[100][100],m,n,sx,sy,ex,ey,minpath,lpath,rpath;
int seekpath(int a,int b)
{
int wx,wy,locx,locy,x[10000][3],xtop=0,j;
x[0][0]=2;x[0][1]=a;x[0][2]=b;
while(xtop!=-1){
minpath=x[0][0];
locx=x[0][1];locy=x[0][2];
for(int i=1;i<=xtop;i++){
x[i-1][0]=x[i][0];x[i-1][1]=x[i][1];x[i-1][2]=x[i][2];
}
xtop--;
for(j=0;j<4;j++){
wx=locx+move[j][0];wy=locy+move[j][1];
if((Maze[wx][wy]=='.'||Maze[wx][wy]=='E')&&mark[wx][wy]==0){mark[wx][wy]=1;break;}
}
while(j!=4){
if(wx==ex&&wy==ey)return 1;
x[xtop+1][1]=wx;x[xtop+1][2]=wy;x[xtop+1][0]=minpath+1;xtop++;
for(j=j+1;j<4;j++){
wx=locx+move[j][0];wy=locy+move[j][1];
if((Maze[wx][wy]=='.'||Maze[wx][wy]=='E')&&mark[wx][wy]==0){mark[wx][wy]=1;break;}
}
}
}
return 0;
}
int seekpath2(int x,int y,int z,int judge)
{
int i,g,h;
if(x==ex&&y==ey)return 1;
for(i=0;i<4;i++){
g=x+move[z][0];h=y+move[z][1];
if(Maze[g][h]=='.'||Maze[g][h]=='E'){
if(judge==0){
lpath++;if(z==0)z=4;
if(seekpath2(g,h,z-1,0))return 1;
}
else{
rpath++;if(z==3)z=-1;
if(seekpath2(g,h,z+1,1))return 1;
}
}
if(judge==0){z++;if(z==4)z=0;}
else{z--;if(z==-1)z=3;}
}
return 0;
}
int main()
{
int N,I;
cin>>N;
for(I=1;I<=N;I++){
cin>>n>>m;
for(int i=0;i<m+2;i++)
for(int j=0;j<n+2;j++){
if(i==0||j==0||i==m+1||j==n+1)Maze[i][j]='#';
else cin>>Maze[i][j];
if(Maze[i][j]=='S'){sx=i;sy=j;}
if(Maze[i][j]=='E'){ex=i;ey=j;}
}
for(int i2=0;i2<m+2;i2++)
for(int j2=0;j2<n+2;j2++)mark[i2][j2]=0;
lpath=rpath=1;
mark[sx][sy]=1;
seekpath(sx,sy);
seekpath2(sx,sy,0,0);
seekpath2(sx,sy,0,1);
cout<<lpath<<' '<<rpath<<' '<<minpath<<endl;
}
return 0;
}
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