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Language:
Eight
 Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 32258 Accepted: 14010 Special Judge

Description

The 15-puzzle has been around for over 100 years; even if you don't know it by that name, you've seen it. It is constructed with 15 sliding tiles, each with a number from 1 to 15 on it, and all packed into a 4 by 4 frame with one tile missing. Let's call the missing tile 'x'; the object of the puzzle is to arrange the tiles so that they are ordered as:
``` 1  2  3  4
5  6  7  8
9 10 11 12
13 14 15  x ```

where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle:
``` 1  2  3  4    1  2  3  4    1  2  3  4    1  2  3  4
5  6  7  8    5  6  7  8    5  6  7  8    5  6  7  8
9  x 10 12    9 10  x 12    9 10 11 12    9 10 11 12
13 14 11 15   13 14 11 15   13 14  x 15   13 14 15  x
r->           d->           r-> ```

The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively.

Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and
frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course).

In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three
arrangement.

Input

You will receive a description of a configuration of the 8 puzzle. The description is just a list of the tiles in their initial positions, with the rows listed from top to bottom, and the tiles listed from left to right within a row, where the tiles are represented by numbers 1 to 8, plus 'x'. For example, this puzzle
``` 1  2  3
x  4  6
7  5  8 ```

is described by this list:
` 1 2 3 x 4 6 7 5 8 `

Output

You will print to standard output either the word ``unsolvable'', if the puzzle has no solution, or a string consisting entirely of the letters 'r', 'l', 'u' and 'd' that describes a series of moves that produce a solution. The string should include no spaces and start at the beginning of the line.

Sample Input

` 2  3  4  1  5  x  7  6  8 `

Sample Output

`ullddrurdllurdruldr`

Source

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