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北京大学《ACM-ICPC竞赛训练》暑期课面向全球招生。容量有限,报名从速!
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Light Switching Game
Time Limit: 1000MSMemory Limit: 131072K
Total Submissions: 566Accepted: 336

Description

The Light Switching Game is played on a 1000 × 1000 × 1000 cube of cells with a light in each cell, as Figure.1 shows. Initially, most of the lights are off while exactly N lights are on. Two players take moves alternately. A move consists of switching the lights at the corners of a cuboid, i.e. (x1,y1,z1), (x1,y1,z2), (x1,y2,z1), (x1,y2,z2), (x2,y1,z1), (x2,y1,z2), (x2,y2,z1), (x2,y2,z2) where 1 ≤ x1 x2 ≤ 1000, 1 ≤y1 y2 ≤ 1000, 1 ≤z1 z2 ≤ 1000 and the light at the corner (x2,y2,z2) must be on (and turned off after the move). Notice the cuboid is possibly degenerated to a rectangle, a line or even a single cell so that the player may also switching four, two or one besides eight lights in a move. The player loses the game when he can not take a move.


Figure.1

You will find out whether the second player can win if both players play optimally.

Input

There are multiple test cases.
Every test case starts with one line containing a single number N indicating the number of lights which is initially on. (N ≤ 100)
Each of the next N lines contains the coordinates (x, y, z) (1 ≤ x, y, z ≤ 1000) showing that the light at this position is on initially.

Output

One line for each test case which contains "Yes" or "No" indicating whether the second player can win the game.

Sample Input

4
5 11 30
5 19 19
23 15 6
2 26 16
3
9 20 9
8 1 28
30 22 26

Sample Output

Yes
No

Source

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